#include "Renderer_Ogre_Texture.h"
#include <OgreException.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreRenderTexture.h>
Namespaces | |
| namespace | OpenGUI |
Defines | |
| #define | OPENGUI_PRIVATE_RESOURCEGROUP "OPENGUI_PRIVATE_RESOURCEGROUP" |
| The private Ogre resource group for OpenGUI. | |
| #define OPENGUI_PRIVATE_RESOURCEGROUP "OPENGUI_PRIVATE_RESOURCEGROUP" |
The private Ogre resource group for OpenGUI.
OpenGUI uses this resource group to store its internal render textures (when RTT functionality is available). Users should never, under any circumstances need to manually modify the contents of this resource group.
You can, however, feel free to change the value of this #define in the (unlikely) event that it conflicts with an existing resource group of your own. Doing so will (obviously) require a recompile of this library.