#include <OpenGUI_RenderOperation.h>
At the current implementation, the system can only guarantee that renderers will receive render operations in a back to front order per rendering surface.
Public Member Functions | |
| RenderOperation () | |
| constructor | |
Public Attributes | |
| TriangleList * | triangleList |
| pointer to a TriangleList that describes this render operation | |
| TexturePtr | texture |
| Pointer to the color texture, or 0 for none. | |
| TexturePtr | mask |
| Pointer to the mask texture, or 0 for none. | |
| OpenGUI::RenderOperation::RenderOperation | ( | ) | [inline] |
constructor
Pointer to the mask texture, or 0 for none.
Pointer to the color texture, or 0 for none.
pointer to a TriangleList that describes this render operation