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OpenGUI 0.8 [Kunzite] is the result of a redesign of the original paradigm found in the 0.7 series, followed by 4 months of rigorous development. Easy to use and easy to extend, OpenGUI aims to provide beginners with the features and ease of use necessary to start working right away, while still providing experts unparalleled flexibility and control.

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Take 10 minutes, Help out OpenGUI
Sunday, 10 September 2006

In case you haven't yet heard, OpenGUI is running a short survey to help gather information from the game programming population on what they would most like to see in a GUI system. We believe we're off to a great start, but there is always room for improvement. Hopefully an anonymous survey will help people express what they truly look for in a GUI system.

Click to take the survey!


Update:
The survey is now closed. Thank you everyone who participated. Your responses will be considered heavily in the future changes to OpenGUI.

 
OpenGUI 0.7.7 Released
Friday, 11 August 2006

This new release of OpenGUI is part service release, part new feature release. The previous packaged release (0.7.5) had some bugs in the OgreFusion module, which would cause issues when using any build of Ogre that had OgreMemoryManager enabled. Unfortunately, that included the official Ogre SDK releases. This glaring issue has been fixed in this new release. As for the new features, well they are quite numerous. The changelog is attached to the body of this post if you'd like to take a sneak peek at just what changed since the last release.

 

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6 month SourceForge Anniversary
Friday, 25 August 2006
Six months ago today, OpenGUI officially transferred to the SVN hosting service provided by SourceForge. Despite being one of the first users of their public SVN service, we've experienced no down time, and no data loss. Special thanks to the guys and gals at SourceForge for keeping our code repository safe.
 
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